AI Insights · Timothy · April 2022
Top 5 Geolocation Games on iOS in Europe - Q1 2022
Discover the performance trends of the top 5 geolocation games on iOS in Europe during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top geolocation games on the iOS platform in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data for Pokémon GO, Five Nights at Freddy's AR, STEPN, Jurassic World Alive, and Pikmin Bloom.
Pokémon GO from Niantic, Inc. started the quarter with weekly revenue of around $742K, peaking at approximately $1.76M in the week of February 21. Weekly downloads fluctuated, starting at around 97K and ending the quarter at approximately 71K. Weekly active users saw a slight decline from over 3.1M at the beginning of January to around 2.76M by the end of March.
Five Nights at Freddy's AR from Illumix, Inc. experienced a peak in weekly downloads in mid-January at around 64K, but this number gradually declined to about 14K by the end of March. Weekly revenue also decreased, starting at approximately $9.7K and ending the quarter at around $2.8K. Active users mirrored this trend, dropping from over 121K to about 49K during the same period.
STEPN from FindSatoshi Lab Limited, which launched in early February, saw a significant increase in weekly downloads, reaching approximately 64K by the end of March. Active users also surged, starting from around 694 in early February to over 56K by the end of the quarter.
Jurassic World Alive from Jam City, Inc. maintained steady weekly revenue, fluctuating around $26K to $38K throughout the quarter. Weekly downloads showed a peak in late January at around 15K but dropped to about 5K by the end of March. Active users remained relatively stable, starting at around 47K and ending at approximately 44K.
Pikmin Bloom from Niantic, Inc. had a consistent performance in terms of weekly revenue, hovering around $2K throughout the quarter. Weekly downloads started at approximately 3.5K, peaking at around 9.5K in early January, and then declining to about 1.5K by the end of March. Active users showed a gradual decline from around 54K to approximately 36K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.